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With the limits of a mouse and keyboard or standard controller, building detailed 3D machines like this would likely be a cumbersome and frustrating mix of strange button and motion combinations. This requires some clever industrial design to build machines designed to move through 3D space in specific ways-whether to cross giant gaps, automatically make big turns, climb walls, or push things on opposite ends of a puzzle. The method for moving the ball is building a machine made of wheels, sticks, and connectors that can either carry the ball as a payload or push it toward the goal area.
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This puzzle game, like its free, Flash-based forebear, is composed of a series of rooms where the goal is to move a small pink orb to touch a larger pink target. But that’s not what makes it the system’s most exciting freebie. Of the HTC Vive’s three pack-in titles, Fantastic Contraption comes closest to resembling a classic video game. Fill your entire visual and aural field with such a song, conversely, and you will feel a level of synesthesia so intense, it could unfreeze Walt Disney from his ice tomb and make him create Fantasia all over again. It’s the Guitar Hero effect: plucking away at the same colored buttons in that game stays fresh so long as you love the songs, and that’s only with a dinky plastic controller. The secret, I have found in extended play sessions, is to pick out songs I have a pre-existing attachment to. Since these levels are all algorithmically generated, you can expect a certain amount of gameplay repetition in terms of the directions orbs fall and the patterns you have to wave your hands in. But any song with even the slightest instrumental intricacy will produce a pretty cool playable level, one in which you thrust your hands across your body in tricky fashion to keep up with the rhythm. Not every song works well in Audioshield in particular, vocally driven, repetitive tracks such as hip-hop don’t play out in interesting ways. (Strike the blue orbs with the blue shield in your left hand strike the orange orbs with the orange shield in your right.) You’re punching to the beat. As such, the game sends colored orbs at players from the sky, which they must strike with colored shields in their hands to the rhythm of whatever song is playing.
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But where Audiosurf was stuck in an Amplitude-styled 2D track, Audioshield has a full virtual world’s space to work with. Audioshield, like Audiosurf before it, analyzes your MP3s (or songs pulled from Soundcloud) and converts them into playable rhythm-game levels. The core game is just as I described it in my gushing January preview. Audioshield found some neuroreceptor in the deepest cavern of my brain-one that can only be stimulated by an incredible combination of sight, sound, and motion-and flooded it with a sensation that has left me reeling for days. That's not “boo-hoo, so-and-so died” crying, nor “jarring existential plot twist” crying. I haven’t cried this hard playing a video game in years. And if you're looking for compelling non-gaming content, check out our fuller write-up of the magic of 3D painting in Tilt Brush. These are the games that have kept us eagerly coming back to the Vive's simulated holodeck again and again on the review hardware, and we'll keep coming back to these games in the weeks to come. But after trying our hands at dozens of VR titles in recent weeks, we can heartily recommend all eight of these games that really highlight the appealing new kinds of experiences that are possible with full, room-scale virtual reality and accurate head and hand-tracking. Sure, the selection of more than 100 games listed with “VR Support” on Steam includes plenty of instantly forgettable clunkers, nearly unplayable experiments, and demos that need another coat of polish.
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That said, the HTC Vive has one of the most diverse and satisfying selections of launch software we've ever seen.

Devs throw all kinds of stuff at the wall while coming to grips with new hardware-and that’s only worse when it looks like the system hinges on a “gimmick,” like the Wii or the Kinect. Typically, the excitement for a new game hardware launch is tempered by a lineup of rushed, undercooked games.
